Pet Home Hospital
Pet Home Hospital is a light management loop: carry patients to beds, collect the cash, unlock floor spaces, hire nurses and raise staff speed.
Pet Home Hospital: how to play
Use the virtual stick to learn the hospital floor
Drag the round stick near the bottom to move the doctor through the overhead hospital. Reception sits near the upper wall, with treatment spaces and locked floor markers spreading below it.
The opening room has more padlocks than equipment. That is the expansion plan, not a dead end. The cash counter starts at zero.
Carry each waiting pet to an available treatment bed
Move close to a waiting pet, pick it up and take it to an open care station. Beds show request bubbles such as a syringe or food bowl — that is the care that patient needs.
When several beds are active, finish nearby jobs before crossing the room again. That keeps the doctor's walk short while money builds for the next floor purchase.
Spend cash on the marked floor spaces
Green cash markers label the next unlocks. Prices of 60, 80 and 300 appear as more beds and a larger working area open.
Buy the cheaper useful space when the cash is ready, then go back to patients. Dumping the whole balance into a far expansion can leave you on the same route with no money left for a worker or upgrade.
Add a nurse when one doctor is covering too much floor
Open Hire from the top menu to see Mr. Nurse. The panel offers a 50-cash hire and a Free Hire tied to an advertisement.
A nurse takes over part of the treatment loop. Hearts above staff and pets mark finished care while the doctor moves to the next job.
Choose upgrades that remove the slowest part of the loop
The Upgrade tab lists Doctor Speed, Doctor Strength, Pick Up Speed and Nurses Speed. Each row shows a cash price and a Free ad route.
If walking between pets takes longest, start with Doctor Speed. If beds wait on the helper, Nurses Speed is the direct fix. Upgrade the delay you can see instead of buying every row evenly.
The hospital loop in one pass
- Use the virtual stick to reach a waiting pet.
- Carry it to an open treatment station.
- Follow the care request shown above the bed.
- Collect the resulting cash.
- Spend on a useful floor marker, nurse or speed upgrade.
- Repeat with less walking and more beds in service.
The first minutes are hands-on: the doctor does pickup and care. After hiring a nurse, the game is more about where the next cash should go.
Expansion or staff first?
| Situation | Better next purchase |
|---|---|
| Pets wait because there is no open bed | A nearby treatment-space marker |
| Open beds wait while you cross the room | Doctor Speed or Pick Up Speed |
| Several patients wait on one helper | Hire Mr. Nurse or raise Nurses Speed |
| The current room runs smoothly | Save for the next larger floor expansion |
What can waste early cash
Do not unlock floor space just because the marker is visible. A new area still needs staff time, and a slow doctor becomes the bottleneck across a larger room. The pace stays relaxed. Ads can speed the opening, but cash purchases, a nurse and more floor space also open on their own.